It may not seem like it at times, but we do live in the future. Gone are the days in which tabletop gaming was a tyrannical affair, in which over-prepared Game Masters dominated their tables with iron fists and their nihilistic whims. In this new future, tabletop gaming is a democracy, where players and Game Masters collaborate to make the game fun for everyone. Neat!
One of the cornerstones of this brave new approach is known as Session Zero – an pre-campaign session in which the Game Master sets expectations, each player talks about what they want to get out of each session, so that when the game itself starts, everyone knows what's going on. Super neat!
But how do you conduct Session Zero in a way that is both productive and more fun than syllabus day in driving school? (Sit up straight, bud.) Fortunately, Mike and Rob are here to talk you through how to run a Session Zero that checks all the boxes, and leaves your players feeling respected and eager to get rolling!
All this and more in Episode 7 of 19 Hits the Dragon! Check it out! Tell your friends! And remember to like, comment, and subscribe!
Contact us on Twitter @19hitsthedragon, or email us at 19hitsthedragon@gmail.com.
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